Drawing vectors and using the sine and cosine laws works, but it gets messy with three or more vectors. Putting vectors on a coordinate grid turns every vector into a pair of numbers, its components, and then adding, subtracting, and scaling vectors is just arithmetic. This is also the form computers, GPS units, and game engines use. All angles are in degrees.
Put the tail of a vector at the origin O. If its head lands at the point P(x,y), then OP is the position vector of P, and we write it in Cartesian form (component form) as
OP=[x,y]
x is the horizontal component and y is the vertical component. Since equal vectors can be drawn anywhere, any vector that moves x units right and y units up is [x,y], wherever its tail is.
This site uses square brackets, as Ontario textbooks do. Some books write (x,y) or ⟨x,y⟩ for a vector instead. Square brackets help keep the vector [x,y] separate from the point (x,y). IB courses write the same vector as a column, (xy); it means exactly the same thing.
If v has magnitude r and direction angle θ (measured counterclockwise from the positive x-axis), then
x=rcosθ,y=rsinθ,sov=[rcosθ,rsinθ]
These come from the trig ratios for any angle, and the signs take care of themselves: in the figure, cosθ is negative, so x is negative. If the direction is given as a bearing, convert it first with θ=90∘−bearing (taking north as the positive y-axis and east as the positive x-axis).
The components of OP are x=rcosθ=−4 and y=rsinθ=3.
Two vectors are equal exactly when their components are equal. All the properties from vector addition and scalar multiplication still hold. Two non-zero vectors are collinear when their components are proportional: [u1,u2]=k[v1,v2].
The standard unit vectors are i=[1,0] (one unit along the positive x-axis) and j=[0,1] (one unit along the positive y-axis). Every vector is a linear combination of them:
[x,y]=xi+yj
For example, [5,−2]=5i−2j. The unit vector in the direction of v is ∣v∣1v, as before.
(a) a has magnitude 12 and direction θ=150∘. Write a in Cartesian form, exactly.
(b) A car’s velocity v is 50 km/h on a bearing of 230∘. Write v in Cartesian form, with east as the positive x-axis and north as the positive y-axis, to two decimal places.
Solution.
(a) Use the special angles: cos150∘=−23 and sin150∘=21.
a=[12cos150∘,12sin150∘]=[−63,6]
Check: (−63)2+62=108+36=144=12. ✓
(b) Convert the bearing: θ=90∘−230∘=−140∘, or 220∘.
v=[50cos220∘,50sin220∘]≈[−38.30,−32.14]
Both components are negative, which makes sense: a bearing of 230∘ is S 50∘ W, so the car is moving south and west.
Two forces act on a point: F1 is 50 N at θ=20∘ and F2 is 80 N at θ=130∘. Find the resultant in i,j form, and its magnitude and direction, to two decimal places.
Solution. Break each force into components (rounded here to two decimal places; keep more in your calculator):
Forgetting the quadrant when finding the direction.tan−1(−512) gives −67.4∘, but [−5,12] points up and to the left, at 112.6∘. Always check the signs of the components (or a quick sketch) before giving the angle.
Subtracting in the wrong order.AB=B−A (head minus tail), not A−B. Getting it backwards gives BA=−AB.
Using a bearing as if it were θ.x=rcosθ needs the angle from the positive x-axis, counterclockwise. A bearing of 230∘ means θ=220∘, not 230∘.
Squaring negatives on a calculator.(−5)2=25, but typing −52 gives −25. Use brackets when finding magnitudes.
Adding magnitudes instead of components.∣u+v∣ is not ∣u∣+∣v∣. Add the components first, then find the magnitude.
Calculator in radians. The vector pages in this course use degrees. If 50cos20∘ comes out negative, your calculator is in radian mode.
(c) θ=90∘−70∘=20∘, so [20cos20∘,20sin20∘]≈[18.79,6.84].
4. (Core) Find the magnitude and direction angle θ of each vector. Give exact magnitudes, and angles to one decimal place where needed.
(a) [−7,−7]
(b) [4,−9]
(c) [−3,1]
Solution
(a) 49+49=72. Both components are negative (quadrant III) and equal in size, so the reference angle is 45∘ and θ=180∘+45∘=225∘.
(b) 16+81=97≈9.85. tan−1(4−9)≈−66.0∘; quadrant IV, so θ≈294.0∘.
(c) 3+1=2. The reference angle is tan−1(31)=30∘, in quadrant II, so θ=180∘−30∘=150∘.
5. (Core) For P(4,−1) and Q(−2,7), find PQ, its magnitude, and the unit vector in its direction. Write PQ in i,j form.
Solution
PQ=[−2−4,7−(−1)]=[−6,8]=−6i+8j.
∣PQ∣=36+64=10.
Unit vector: 101[−6,8]=[−0.6,0.8].
6. (Core)
(a) Find k so that [k,6] is collinear with [2,−3].
(b) Find the vector of magnitude 15 in the same direction as [3,4].
Solution
(a) We need [k,6]=m[2,−3]. From the second components, 6=−3m, so m=−2. Then k=2m=−4.
(b) ∣[3,4]∣=5, so the unit vector is [53,54]. Multiply by 15: [9,12].
7. (Core) A plane has an air speed of 400 km/h on a heading of 050∘. A 60 km/h wind blows from the north. Use components (east is the positive x-axis, north is the positive y-axis) to find the ground speed and the track, to one decimal place.
Solution
Air velocity: θ=90∘−50∘=40∘, so vair=[400cos40∘,400sin40∘]≈[306.42,257.12].
A wind from the north blows south: w=[0,−60].
vground≈[306.42,197.12]
Ground speed: 306.422+197.122≈364.3 km/h.
Direction: quadrant I, θ=tan−1(306.42197.12)≈32.753∘. As a bearing, the track is 90∘−32.753∘≈057.2∘.
8. (Challenge) The points A(1,1), B(5,2), C(6,6) and D(2,5) are the vertices of quadrilateral ABCD.
(a) Use vectors to show that ABCD is a parallelogram.
(b) Show that it’s actually a rhombus.
Solution
(a) AB=[4,1] and DC=[6−2,6−5]=[4,1]. Since AB=DC, the sides AB and DC are parallel and equal in length, so ABCD is a parallelogram.
(b) AD=[1,4]. Then ∣AB∣=16+1=17 and ∣AD∣=1+16=17. A parallelogram with two adjacent sides equal is a rhombus.
9. (Challenge) Let u=[1,2] and v=[3,−1]. Write w=[−1,12] as a linear combination au+bv.
Solution
a[1,2]+b[3,−1]=[a+3b,2a−b]. Match the components with [−1,12]:
a+3b=−1and2a−b=12
From the first, a=−1−3b. Substitute: 2(−1−3b)−b=12, so −2−7b=12 and b=−2. Then a=−1+6=5.