Adding and Subtracting Vectors
If you walk km north and then km east, you end up km from where you started, not . Vectors don’t add like ordinary numbers, because their directions matter. On this page you’ll learn how to add and subtract vectors by drawing them, and how to calculate the size and direction of the result with the cosine law and sine law. All angles are in degrees.
Key ideas
Section titled “Key ideas”Adding tip to tail (the triangle law)
Section titled “Adding tip to tail (the triangle law)”To find , draw , then draw starting at the tip (head) of . The sum goes from the tail of to the tip of . The sum of two or more vectors is called their resultant.
In terms of points, this says that going from to and then from to has the same effect as going straight from to :
To add more than two vectors, keep going: place each new vector at the tip of the last one, and the resultant runs from the very first tail to the very last tip.
The parallelogram law
Section titled “The parallelogram law”You can also draw and from the same starting point and complete the parallelogram. The diagonal from that starting point is . It’s the same answer as tip to tail, because the opposite side of the parallelogram is an equal copy of .
The zero vector and subtraction
Section titled “The zero vector and subtraction”The zero vector has magnitude and no particular direction. Adding a vector and its opposite gets you back where you started:
To subtract, add the opposite:
There’s a handy shortcut: if and are drawn from the same point, then goes from the tip of to the tip of . (Check: , which is tip to tail.) So the two diagonals of the parallelogram are and .
A useful special case: for any points , and ,
Properties of addition
Section titled “Properties of addition”These all follow from tip-to-tail diagrams, and they mean you can rearrange and regroup vector sums just like sums of numbers.
| Property | Statement |
|---|---|
| Commutative | |
| Associative | |
| Zero vector (identity) | |
| Opposite (inverse) |
The parallelogram shows the commutative property: going along then (bottom then right side) reaches the same corner as then (left then top side). Subtraction, like ordinary subtraction, is not commutative: .
Finding the magnitude and direction of a resultant
Section titled “Finding the magnitude and direction of a resultant”- Sketch the vectors tip to tail and draw the resultant.
- Find the angle inside the triangle between the two given vectors. If the angle between and (drawn tail to tail) is , the angle inside the tip-to-tail triangle is .
- Use the cosine law to find the magnitude of the resultant.
- Use the sine law to find an angle in the triangle, then turn it into a direction (for example, a bearing).
If the two vectors are perpendicular, the triangle has a right angle, and the Pythagorean theorem and are all you need.
The length of a resultant is never more than the sum of the lengths: (the triangle inequality). It’s equal only when and point the same way.
Worked examples
Section titled “Worked examples”Example 1: Simplifying with a parallelogram
Section titled “Example 1: Simplifying with a parallelogram”is a parallelogram (vertices in order). Write each expression as a single vector.
- (a)
- (b)
- (c)
- (d)
Solution.
(a) Tip to tail: .
(b) In a parallelogram , so . (This is the parallelogram law: is the diagonal from .)
(c) Add the opposite: . Then
That’s the other diagonal, from the tip of to the tip of , as the shortcut says.
(d) Chain the tips and tails: , so the sum is .
Example 2: Perpendicular vectors
Section titled “Example 2: Perpendicular vectors”A delivery robot moves m east and then m north. Find the resultant displacement.
Solution. Tip to tail, the two legs form a right angle, so
At the start, let be the angle between north and . The east leg is opposite and the north leg is adjacent:
The resultant is m at N E (a true bearing of ), to one decimal place.
Example 3: Using the cosine law and sine law
Section titled “Example 3: Using the cosine law and sine law”A boat sails km on a bearing of , then km on a bearing of . Find its resultant displacement, to two decimal places for the distance and one decimal place for the bearing.
Solution. Let be the start, the turning point and the finish. Sketch the trip tip to tail.
Angle inside the triangle at . The boat turns from to , a turn of . The angle between the two vectors drawn tail to tail is , so the angle inside the triangle is .
(Another way to see it: at , the direction back to is the bearing , and the direction to is . The difference is .)
Magnitude, by the cosine law.
So , about km.
Direction, by the sine law. Let , the angle at the start between the first leg and the resultant. It’s opposite the km side:
( must be acute, because it’s opposite the shortest side, so there’s no ambiguous case here.) The resultant is turned clockwise from the first leg, toward the second leg, so its bearing is .
The boat ends up about km from its start on a bearing of .
Example 4: A sum and a difference
Section titled “Example 4: A sum and a difference”and , and the angle between and (tail to tail) is . Find and .
Solution. Use the parallelogram: and are its two diagonals.
Difference. joins the tips of and drawn from the same point, so it’s the third side of a triangle with sides and and the angle between them:
So .
Sum. Tip to tail, the angle inside the triangle is :
So .
Check: both answers are between and , as the triangle inequality requires. The sum is longer than the difference because the angle between the vectors is less than .
Common mistakes
Section titled “Common mistakes”Adding the magnitudes. is usually not . That only happens when the vectors point the same way. Always sketch and use the triangle.
Using the angle between the vectors instead of the angle inside the triangle. If and make an angle tail to tail, the tip-to-tail triangle has between them. In Example 3, using instead of in the cosine law would give about km instead of km.
Drawing vectors tail to tail and joining the tips for a sum. Joining the tips gives the difference , not the sum. For a sum, go tip to tail (or use the diagonal of the parallelogram that starts at the common tail).
Getting the direction of a difference backwards. With a common tail, points toward the tip of (the first vector). Check with .
Stopping at an angle inside the triangle. The sine law gives an angle in the triangle, not a bearing. Use your sketch to decide whether to add it to or subtract it from a known direction, and say what it’s measured from.
Rounding too early. Keep the unrounded magnitude from the cosine law in your calculator when you use the sine law, and round only the final answers.
Practice
Section titled “Practice”1. (Warm-up) Write each expression as a single vector.
- (a)
- (b)
- (c)
Solution
(a) (tip to tail).
(b) : the trip ends where it started.
(c) , so .
2. (Warm-up) is km/h north and is km/h south. Find and .
Solution
The vectors are parallel, so the triangle flattens into a line.
: north and south partly cancel, leaving km/h north.
, and is km/h north, so is km/h north.
3. (Core) A kayak’s displacement is m east followed by m south. Find the resultant displacement, with the direction as a quadrant bearing and a true bearing to one decimal place.
Solution
Magnitude: m.
At the start, the angle between south and the resultant has the m east leg opposite it and the m south leg adjacent:
The resultant is m at S E, a true bearing of .
4. (Core) , , and the angle between and is . Find and the angle between and , each to one decimal place.
Solution
Tip to tail, the angle inside the triangle is .
So , or to one decimal place.
The angle between and the resultant is opposite the side of length :
5. (Core) For the same and as in question 4, find to two decimal places.
Solution
joins the tips of and drawn from the same point, so the included angle is :
So .
6. (Core) Simplify , and state which properties of addition you used.
Solution
Rearrange (commutative property) and regroup (associative property) so tips meet tails:
7. (Core) A ferry travels km on a bearing of , then km on a bearing of . Find its resultant displacement, with the bearing to one decimal place.
Solution
The turn is , so the triangle has a right angle at the turning point:
At the start, the angle between the first leg and the resultant satisfies
The resultant is turned clockwise from toward the second leg, so its bearing is . The ferry ends up km away on a bearing of .
8. (Challenge) , and . Find the angle between and , to one decimal place.
Solution
The tip-to-tail triangle has sides , and . Let be the angle inside the triangle between and ; it’s opposite the resultant:
The angle between the vectors (tail to tail) is .
9. (Challenge) and , but their directions are unknown.
- (a) What are the largest and smallest possible values of ? When does each happen?
- (b) Explain why for any two vectors.
Solution
(a) The largest value is , when and point the same way. The smallest is , when they point in opposite directions (the resultant then points the same way as ).
(b) If and aren’t parallel, then , and form a triangle, and any side of a triangle is shorter than the sum of the other two. If they’re parallel, the “triangle” is flat, and the resultant’s length is either the sum (same direction) or the difference (opposite directions), which is never more than the sum.