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Vector Kinematics

A boat crossing a lake, a drone climbing over a field, an aircraft on its approach: each one has a position that changes with time. If you write that position as a vector, the vector equation of a line becomes a model of the motion, and the parameter becomes time. This page shows how to read off position, velocity and speed, how to tell whether two moving objects collide, and how to find when they are closest together.

This page writes vectors as columns, as IB does. The Ontario vector pages on this site write the same vectors in square brackets, so (3−26)\begin{pmatrix} 3 \\ -2 \\ 6 \end{pmatrix} there is [3,−2,6][3, -2, 6].

An object that starts at position r⃗0\vec{r}_0 and moves with constant velocity v⃗\vec{v} is at

r⃗=r⃗0+tv⃗\vec{r} = \vec{r}_0 + t\vec{v}

after tt units of time. This is the line r⃗=a⃗+λb⃗\vec{r} = \vec{a} + \lambda\vec{b} with a meaning attached to each part:

In the lineIn the motionMeaning
a⃗\vec{a}r⃗0\vec{r}_0position when t=0t = 0
b⃗\vec{b}v⃗\vec{v}velocity: the displacement in one unit of time
λ\lambdatttime since t=0t = 0
∣b⃗∣\lvert\vec{b}\rvert∣v⃗∣\lvert\vec{v}\rvertspeed

The path is the whole line; the position equation also tells you when the object is at each point. Units come from the question: if positions are in kilometres and tt is in hours, the velocity is in km/h.

The same equation works in two or three dimensions; in 3-D the third component is often a height.

Speed is the magnitude of the velocity:

speed=∣v⃗∣=v12+v22+v32\text{speed} = \lvert\vec{v}\rvert = \sqrt{v_1^2 + v_2^2 + v_3^2}

With constant velocity, the distance travelled in time tt is speed×t\text{speed} \times t.

If an object only sets off at time t=at = a, replace tt by t−at - a:

r⃗=r⃗0+(t−a)v⃗,t≥a\vec{r} = \vec{r}_0 + (t - a)\vec{v}, \qquad t \ge a

Now r⃗0\vec{r}_0 is its position at t=at = a. Use the same clock for every object in a question.

Two things can happen when the paths of objects AA and BB cross:

  • They collide if they are at the same point at the same time: r⃗A(t)=r⃗B(t)\vec{r}_A(t) = \vec{r}_B(t) has a solution with one value of tt that works in every component.
  • Their paths cross but they miss if they reach the crossing point at different times. To find the crossing point itself, give the two lines different parameters (ss and tt) and solve, exactly as when you intersect two lines.

The position of BB relative to AA is

AB→=r⃗B(t)−r⃗A(t)\overrightarrow{AB} = \vec{r}_B(t) - \vec{r}_A(t)

and the distance between them is its magnitude, d(t)=∣r⃗B(t)−r⃗A(t)∣d(t) = \lvert\vec{r}_B(t) - \vec{r}_A(t)\rvert. Because the velocities are constant, d(t)2d(t)^2 is a quadratic in tt, so it has a minimum. Three ways to find it:

  1. Quadratic: expand d(t)2d(t)^2 and find its vertex (or differentiate and set the derivative to 00). Minimizing d2d^2 is easier than minimizing dd, and it happens at the same tt.
  2. Dot product: at the closest moment, the relative position is perpendicular to the relative velocity v⃗B−v⃗A\vec{v}_B - \vec{v}_A, so solve (r⃗B(t)−r⃗A(t))⋅(v⃗B−v⃗A)=0\big(\vec{r}_B(t) - \vec{r}_A(t)\big) \cdot (\vec{v}_B - \vec{v}_A) = 0. (See the dot product.)
  3. Technology: graph d(t)d(t) on your GDC and use its minimum feature.

Always check that the time makes sense (for example t≥0t \ge 0, or after both objects have set off).

In AI HL, the velocity can change. If the position is r⃗(t)=(x(t)y(t))\vec{r}(t) = \begin{pmatrix} x(t) \\ y(t) \end{pmatrix}, differentiate each component:

v⃗(t)=dr⃗dt=(x′(t)y′(t)),a⃗(t)=dv⃗dt=(x′′(t)y′′(t))\vec{v}(t) = \frac{d\vec{r}}{dt} = \begin{pmatrix} x'(t) \\ y'(t) \end{pmatrix}, \qquad \vec{a}(t) = \frac{d\vec{v}}{dt} = \begin{pmatrix} x''(t) \\ y''(t) \end{pmatrix}

Speed is still ∣v⃗(t)∣\lvert\vec{v}(t)\rvert, but now it changes with time. Going the other way, integrate each component of v⃗(t)\vec{v}(t) and use the starting position to find the constants. Two special cases come up often:

  • Projectile motion: constant horizontal velocity and a vertical acceleration of −9.8-9.8 m s⁻², so a⃗=(0−9.8)\vec{a} = \begin{pmatrix} 0 \\ -9.8 \end{pmatrix}.
  • Circular motion: r⃗(t)=(Rcos⁡(ωt)Rsin⁡(ωt))\vec{r}(t) = \begin{pmatrix} R\cos(\omega t) \\ R\sin(\omega t) \end{pmatrix} (radians), with constant speed RωR\omega and acceleration pointing to the centre.

The AP-style page on motion in the plane with vectors has more practice with these ideas.

A drone takes off from the point (2,1,0)(2, 1, 0) and flies with constant velocity v⃗=(3−26)\vec{v} = \begin{pmatrix} 3 \\ -2 \\ 6 \end{pmatrix} m s⁻¹. Distances are in metres and zz is the height above the ground.

  • (a) Write the drone’s position tt seconds after take-off.
  • (b) Find its speed.
  • (c) Find its position after 44 seconds.
  • (d) When does it reach a height of 3030 m, and where is it then?

Solution.

(a) Start at r⃗0\vec{r}_0 and add tt copies of the velocity:

r⃗=(210)+t(3−26)\vec{r} = \begin{pmatrix} 2 \\ 1 \\ 0 \end{pmatrix} + t\begin{pmatrix} 3 \\ -2 \\ 6 \end{pmatrix}

(b) ∣v⃗∣=32+(−2)2+62=49=7\lvert\vec{v}\rvert = \sqrt{3^2 + (-2)^2 + 6^2} = \sqrt{49} = 7 m s⁻¹.

(c) Substitute t=4t = 4:

r⃗=(2+121−80+24)=(14−724)\vec{r} = \begin{pmatrix} 2 + 12 \\ 1 - 8 \\ 0 + 24 \end{pmatrix} = \begin{pmatrix} 14 \\ -7 \\ 24 \end{pmatrix}

so the drone is at (14,−7,24)(14, -7, 24).

(d) The height is the zz-component, 6t6t. Set 6t=306t = 30, so t=5t = 5 s. Then

r⃗=(2+151−1030)=(17−930)\vec{r} = \begin{pmatrix} 2 + 15 \\ 1 - 10 \\ 30 \end{pmatrix} = \begin{pmatrix} 17 \\ -9 \\ 30 \end{pmatrix}

Check: in 55 s at 77 m s⁻¹ the drone flies 3535 m, and the distance from (2,1,0)(2, 1, 0) to (17,−9,30)(17, -9, 30) is 152+102+302=1225=35\sqrt{15^2 + 10^2 + 30^2} = \sqrt{1225} = 35. ✓

Two kayaks are on a lake. Positions are in kilometres from a dock at the origin, and tt is the time in hours after 09:00:

r⃗A=t(12),r⃗B=(100)+t(−21)\vec{r}_A = t\begin{pmatrix} 1 \\ 2 \end{pmatrix}, \qquad \vec{r}_B = \begin{pmatrix} 10 \\ 0 \end{pmatrix} + t\begin{pmatrix} -2 \\ 1 \end{pmatrix}
  • (a) Find where their paths cross.
  • (b) Do the kayaks collide?

Solution.

(a) The paths are lines, and each kayak may pass the crossing point at a different time, so use different parameters: ss for AA and tt for BB.

s=10−2tx-components2s=ty-components\begin{aligned} s &= 10 - 2t && x\text{-components} \\ 2s &= t && y\text{-components} \end{aligned}

Substitute t=2st = 2s into the first equation: s=10−4ss = 10 - 4s, so s=2s = 2 and t=4t = 4. The paths cross at r⃗A(2)=(24)\vec{r}_A(2) = \begin{pmatrix} 2 \\ 4 \end{pmatrix}, the point (2,4)(2, 4). Check with BB: (10−84)=(24)\begin{pmatrix} 10 - 8 \\ 4 \end{pmatrix} = \begin{pmatrix} 2 \\ 4 \end{pmatrix}. ✓

(b) Kayak AA is at (2,4)(2, 4) at t=2t = 2 (11:00), but kayak BB only gets there at t=4t = 4 (13:00). They are never at that point at the same time, so they don’t collide. At 11:00, kayak BB is at (62)\begin{pmatrix} 6 \\ 2 \end{pmatrix}, which is 42+22=25≈4.47\sqrt{4^2 + 2^2} = 2\sqrt{5} \approx 4.47 km from AA.

The paths of two kayaks crossing at (2, 4) at different times, with the closest approach at t = 3. 2 4 6 8 10 2 4 6 8 10 √10 km t = 0 t = 1 t = 3 t = 4 t = 0 t = 1 t = 2 t = 3 (2, 4) A B
The paths cross at (2,4)(2, 4), but AA is there at t=2t = 2 and BB at t=4t = 4. They are closest at t=3t = 3 (green), 10\sqrt{10} km apart.

For the kayaks in Example 2, find the time when they are closest together and the shortest distance between them.

Solution. The position of BB relative to AA is

r⃗B−r⃗A=(10−2tt)−(t2t)=(10−3t−t)\vec{r}_B - \vec{r}_A = \begin{pmatrix} 10 - 2t \\ t \end{pmatrix} - \begin{pmatrix} t \\ 2t \end{pmatrix} = \begin{pmatrix} 10 - 3t \\ -t \end{pmatrix}

Method 1: minimize the squared distance.

d2=(10−3t)2+(−t)2=100−60t+9t2+t2=10t2−60t+100=10(t−3)2+10completing the square\begin{aligned} d^2 &= (10 - 3t)^2 + (-t)^2 \\ &= 100 - 60t + 9t^2 + t^2 \\ &= 10t^2 - 60t + 100 \\ &= 10(t - 3)^2 + 10 && \text{completing the square} \end{aligned}

The smallest value of d2d^2 is 1010, when t=3t = 3. (Or: ddt(d2)=20t−60=0\dfrac{d}{dt}(d^2) = 20t - 60 = 0 gives t=3t = 3.)

Method 2: the dot product. The relative velocity is v⃗B−v⃗A=(−3−1)\vec{v}_B - \vec{v}_A = \begin{pmatrix} -3 \\ -1 \end{pmatrix}. At the closest moment it is perpendicular to the relative position:

(10−3t−t)⋅(−3−1)=−30+9t+t=10t−30=0⇒t=3\begin{pmatrix} 10 - 3t \\ -t \end{pmatrix} \cdot \begin{pmatrix} -3 \\ -1 \end{pmatrix} = -30 + 9t + t = 10t - 30 = 0 \quad\Rightarrow\quad t = 3

Either way, the kayaks are closest at t=3t = 3 (12:00). Then AA is at (3,6)(3, 6) and BB is at (4,3)(4, 3), so the shortest distance is

d=(4−3)2+(3−6)2=10≈3.16 km (3 s.f.)d = \sqrt{(4 - 3)^2 + (3 - 6)^2} = \sqrt{10} \approx 3.16 \text{ km (3 s.f.)}

Check: at t=0t = 0 they are 1010 km apart and at t=2t = 2 they are 4.474.47 km apart, so 3.163.16 km at t=3t = 3 fits the pattern of getting closer, then moving apart.

A ball is thrown from a point 1.21.2 m above the ground. Its position, in metres, tt seconds later is

r⃗(t)=(8t1.2+10t−4.9t2)\vec{r}(t) = \begin{pmatrix} 8t \\ 1.2 + 10t - 4.9t^2 \end{pmatrix}

where the first component is the horizontal distance and the second is the height.

  • (a) Find the velocity and acceleration vectors.
  • (b) Find the speed at which the ball is thrown.
  • (c) Find the greatest height of the ball.
  • (d) Find how far the ball travels horizontally before it hits the ground.

Solution.

(a) Differentiate each component:

v⃗(t)=(810−9.8t),a⃗(t)=(0−9.8)\vec{v}(t) = \begin{pmatrix} 8 \\ 10 - 9.8t \end{pmatrix}, \qquad \vec{a}(t) = \begin{pmatrix} 0 \\ -9.8 \end{pmatrix}

The acceleration is constant and straight down: that’s gravity.

(b) At t=0t = 0, v⃗=(810)\vec{v} = \begin{pmatrix} 8 \\ 10 \end{pmatrix}, so the speed is 82+102=164≈12.8\sqrt{8^2 + 10^2} = \sqrt{164} \approx 12.8 m s⁻¹.

(c) At the top, the ball is moving horizontally, so the vertical velocity is 00: 10−9.8t=010 - 9.8t = 0 gives t=109.8≈1.0204t = \dfrac{10}{9.8} \approx 1.0204 s. The height then is

1.2+10(1.0204)−4.9(1.0204)2≈6.30 m (3 s.f.)1.2 + 10(1.0204) - 4.9(1.0204)^2 \approx 6.30 \text{ m (3 s.f.)}

(d) The ball lands when the height is 00: 1.2+10t−4.9t2=01.2 + 10t - 4.9t^2 = 0. Your GDC’s solver (or the quadratic formula) gives t≈2.1545t \approx 2.1545 s; the other root is negative and is rejected. The horizontal distance is

8(2.1545)≈17.2 m (3 s.f.)8(2.1545) \approx 17.2 \text{ m (3 s.f.)}

Using the same parameter for both paths when looking for a crossing point. Writing r⃗A(t)=r⃗B(t)\vec{r}_A(t) = \vec{r}_B(t) only finds a collision. If there’s no solution, the paths may still cross, just at different times. To find where the paths cross, give each line its own parameter.

Using different times when testing for a collision. The reverse mistake: if you solve with ss and tt and find that the paths cross, that does not mean the objects collide. They collide only if s=ts = t.

Treating the velocity vector as the speed. Speed is a number, the magnitude ∣v⃗∣\lvert\vec{v}\rvert. A velocity of (34)\begin{pmatrix} 3 \\ 4 \end{pmatrix} km/h means a speed of 55 km/h, not ”33 and 44”.

Using a point on the path as the starting position. In r⃗=r⃗0+tv⃗\vec{r} = \vec{r}_0 + t\vec{v}, the vector r⃗0\vec{r}_0 must be the position at t=0t = 0. If you are told where a ship is at 14:00 and tt counts hours from noon, either find its noon position first or write the equation with t−2t - 2.

Minimizing the wrong quantity. The closest approach comes from the distance between the objects, ∣r⃗B−r⃗A∣\lvert\vec{r}_B - \vec{r}_A\rvert, not from either object’s distance from the origin.

Forgetting to finish the question. Finding tt at the closest approach is only halfway. Substitute it back to get the distance (and the positions, if asked), and give the time in the form the question wants, such as a clock time.

1. (Warm-up) A boat’s position in kilometres, tt hours after it leaves port, is r⃗=(3−2)+t(−14)\vec{r} = \begin{pmatrix} 3 \\ -2 \end{pmatrix} + t\begin{pmatrix} -1 \\ 4 \end{pmatrix}.

  • (a) Where is the port?
  • (b) Find the boat’s position after 33 hours.
  • (c) Find its speed.
Solution

(a) At t=0t = 0 the boat is at (3,−2)(3, -2), so that’s the port.

(b) r⃗=(3−3−2+12)=(010)\vec{r} = \begin{pmatrix} 3 - 3 \\ -2 + 12 \end{pmatrix} = \begin{pmatrix} 0 \\ 10 \end{pmatrix}, the point (0,10)(0, 10).

(c) (−1)2+42=17≈4.12\sqrt{(-1)^2 + 4^2} = \sqrt{17} \approx 4.12 km/h (3 s.f.).

2. (Warm-up) A particle starts at (1,0,2)(1, 0, 2) and moves with constant velocity (2−12)\begin{pmatrix} 2 \\ -1 \\ 2 \end{pmatrix} m s⁻¹. Find its position after 55 seconds, its speed, and the distance it travels in those 55 seconds.

Solutionr⃗=(102)+5(2−12)=(11−512)\vec{r} = \begin{pmatrix} 1 \\ 0 \\ 2 \end{pmatrix} + 5\begin{pmatrix} 2 \\ -1 \\ 2 \end{pmatrix} = \begin{pmatrix} 11 \\ -5 \\ 12 \end{pmatrix}

Speed: 4+1+4=3\sqrt{4 + 1 + 4} = 3 m s⁻¹. Distance in 55 s: 3×5=153 \times 5 = 15 m.

Check: ∣(11,−5,12)−(1,0,2)∣=100+25+100=15\lvert(11, -5, 12) - (1, 0, 2)\rvert = \sqrt{100 + 25 + 100} = 15. ✓

3. (Core) A ship moves with constant velocity. At noon it is at (−4,6)(-4, 6), and at 14:00 it is at (8,1)(8, 1), with distances in kilometres. Let tt be the time in hours after noon.

  • (a) Find the ship’s velocity vector and its speed.
  • (b) Write an equation for its position at time tt.
  • (c) Where is the ship at 15:00?
Solution

(a) In 22 hours the displacement is (8−(−4)1−6)=(12−5)\begin{pmatrix} 8 - (-4) \\ 1 - 6 \end{pmatrix} = \begin{pmatrix} 12 \\ -5 \end{pmatrix}, so the velocity is

v⃗=12(12−5)=(6−2.5) km/h\vec{v} = \frac{1}{2}\begin{pmatrix} 12 \\ -5 \end{pmatrix} = \begin{pmatrix} 6 \\ -2.5 \end{pmatrix} \text{ km/h}

Speed: 62+2.52=42.25=6.5\sqrt{6^2 + 2.5^2} = \sqrt{42.25} = 6.5 km/h.

(b) At t=0t = 0 (noon) the ship is at (−4,6)(-4, 6):

r⃗=(−46)+t(6−2.5)\vec{r} = \begin{pmatrix} -4 \\ 6 \end{pmatrix} + t\begin{pmatrix} 6 \\ -2.5 \end{pmatrix}

(c) At t=3t = 3: r⃗=(−4+186−7.5)=(14−1.5)\vec{r} = \begin{pmatrix} -4 + 18 \\ 6 - 7.5 \end{pmatrix} = \begin{pmatrix} 14 \\ -1.5 \end{pmatrix}, the point (14,−1.5)(14, -1.5).

4. (Core) Two aircraft are tracked by radar, with positions in kilometres and tt in minutes:

r⃗P=(14−2)+t(2−13),r⃗Q=(7010)+t(01−3)\vec{r}_P = \begin{pmatrix} 1 \\ 4 \\ -2 \end{pmatrix} + t\begin{pmatrix} 2 \\ -1 \\ 3 \end{pmatrix}, \qquad \vec{r}_Q = \begin{pmatrix} 7 \\ 0 \\ 10 \end{pmatrix} + t\begin{pmatrix} 0 \\ 1 \\ -3 \end{pmatrix}

(The zz-coordinate is measured from a reference level, so it can be negative.) Show that their paths cross, and decide whether the aircraft collide.

Solution

Give the paths different parameters, ss for PP and uu for QQ:

1+2s=7⇒ s=34−s=u⇒ u=1−2+3s=10−3ucheck: 7=7\begin{aligned} 1 + 2s &= 7 && \Rightarrow\ s = 3 \\ 4 - s &= u && \Rightarrow\ u = 1 \\ -2 + 3s &= 10 - 3u && \text{check: } 7 = 7 \end{aligned}

All three equations agree, so the paths cross at r⃗P(3)=(717)\vec{r}_P(3) = \begin{pmatrix} 7 \\ 1 \\ 7 \end{pmatrix}, the point (7,1,7)(7, 1, 7).

But PP is there at t=3t = 3 and QQ is there at t=1t = 1. They reach the point at different times, so they don’t collide. (At t=3t = 3, QQ is at (7,3,1)(7, 3, 1), a distance 0+4+36=210≈6.32\sqrt{0 + 4 + 36} = 2\sqrt{10} \approx 6.32 km from PP.)

5. (Core) Cyclist AA leaves a junction at the origin at t=0t = 0 with velocity (34)\begin{pmatrix} 3 \\ 4 \end{pmatrix} m s⁻¹. Cyclist BB leaves the same junction one second later, at t=1t = 1, with velocity (68)\begin{pmatrix} 6 \\ 8 \end{pmatrix} m s⁻¹.

  • (a) Write the position of each cyclist at time tt (for t≥1t \ge 1).
  • (b) When and where does BB catch up with AA?
Solution

(a) r⃗A=t(34)\vec{r}_A = t\begin{pmatrix} 3 \\ 4 \end{pmatrix}. BB starts at t=1t = 1, so replace tt by t−1t - 1: r⃗B=(t−1)(68)\vec{r}_B = (t - 1)\begin{pmatrix} 6 \\ 8 \end{pmatrix}.

(b) Set them equal. The xx-components give 3t=6(t−1)3t = 6(t - 1), so 3t=63t = 6 and t=2t = 2. The yy-components agree: 4(2)=84(2) = 8 and 8(2−1)=88(2 - 1) = 8. ✓

BB catches AA at t=2t = 2 s, at the point (6,8)(6, 8), which is 1010 m from the junction.

6. (Core) Two ships have positions, in kilometres, tt hours after midnight:

r⃗A=t(43),r⃗B=(140)+t(05)\vec{r}_A = t\begin{pmatrix} 4 \\ 3 \end{pmatrix}, \qquad \vec{r}_B = \begin{pmatrix} 14 \\ 0 \end{pmatrix} + t\begin{pmatrix} 0 \\ 5 \end{pmatrix}
  • (a) Show that the distance between them is given by d2=20t2−112t+196d^2 = 20t^2 - 112t + 196.
  • (b) Find the time when they are closest, and the shortest distance.
  • (c) Their radar can detect a ship within 55 km. Does either ship ever detect the other?
Solution

(a) r⃗B−r⃗A=(14−4t5t−3t)=(14−4t2t)\vec{r}_B - \vec{r}_A = \begin{pmatrix} 14 - 4t \\ 5t - 3t \end{pmatrix} = \begin{pmatrix} 14 - 4t \\ 2t \end{pmatrix}, so

d2=(14−4t)2+(2t)2=196−112t+16t2+4t2=20t2−112t+196d^2 = (14 - 4t)^2 + (2t)^2 = 196 - 112t + 16t^2 + 4t^2 = 20t^2 - 112t + 196

(b) The vertex of the quadratic is at t=1122(20)=2.8t = \dfrac{112}{2(20)} = 2.8 hours, that is, 02:48. Then

d2=20(2.8)2−112(2.8)+196=156.8−313.6+196=39.2d^2 = 20(2.8)^2 - 112(2.8) + 196 = 156.8 - 313.6 + 196 = 39.2

so d=39.2≈6.26d = \sqrt{39.2} \approx 6.26 km (3 s.f.).

(c) The shortest distance is 6.266.26 km, which is more than 55 km, so neither ship ever detects the other.

7. (Core, AI HL) A particle moves in the plane with position r⃗(t)=(t2−4t3t−t2)\vec{r}(t) = \begin{pmatrix} t^2 - 4t \\ 3t - t^2 \end{pmatrix} metres, for t≥0t \ge 0 seconds.

  • (a) Find v⃗(t)\vec{v}(t) and a⃗(t)\vec{a}(t).
  • (b) Find the speed at t=1t = 1.
  • (c) At what time is the particle moving parallel to the xx-axis? Is it ever at rest?
Solution

(a) v⃗(t)=(2t−43−2t)\vec{v}(t) = \begin{pmatrix} 2t - 4 \\ 3 - 2t \end{pmatrix} and a⃗(t)=(2−2)\vec{a}(t) = \begin{pmatrix} 2 \\ -2 \end{pmatrix} (constant).

(b) v⃗(1)=(−21)\vec{v}(1) = \begin{pmatrix} -2 \\ 1 \end{pmatrix}, so the speed is 4+1=5≈2.24\sqrt{4 + 1} = \sqrt{5} \approx 2.24 m s⁻¹.

(c) Moving parallel to the xx-axis means the yy-component of velocity is 00 (and the xx-component isn’t): 3−2t=03 - 2t = 0, so t=1.5t = 1.5 s. Then v⃗=(−10)\vec{v} = \begin{pmatrix} -1 \\ 0 \end{pmatrix}. ✓

At rest needs both components to be 00 at once: 2t−4=02t - 4 = 0 gives t=2t = 2, but 3−2t=03 - 2t = 0 gives t=1.5t = 1.5. There’s no common time, so the particle is never at rest.

8. (Challenge) Two drones fly with constant velocities. Positions are in metres and tt is in seconds:

r⃗A=t(111),r⃗B=(603)+t(021)\vec{r}_A = t\begin{pmatrix} 1 \\ 1 \\ 1 \end{pmatrix}, \qquad \vec{r}_B = \begin{pmatrix} 6 \\ 0 \\ 3 \end{pmatrix} + t\begin{pmatrix} 0 \\ 2 \\ 1 \end{pmatrix}

Use the dot product to find when the drones are closest, and find the shortest distance between them.

Solution

Relative position and relative velocity:

r⃗B−r⃗A=(6−tt3),v⃗B−v⃗A=(−110)\vec{r}_B - \vec{r}_A = \begin{pmatrix} 6 - t \\ t \\ 3 \end{pmatrix}, \qquad \vec{v}_B - \vec{v}_A = \begin{pmatrix} -1 \\ 1 \\ 0 \end{pmatrix}

At the closest moment these are perpendicular:

−(6−t)+t+0=2t−6=0⇒t=3 s-(6 - t) + t + 0 = 2t - 6 = 0 \quad\Rightarrow\quad t = 3 \text{ s}

Then r⃗B−r⃗A=(333)\vec{r}_B - \vec{r}_A = \begin{pmatrix} 3 \\ 3 \\ 3 \end{pmatrix}, so the shortest distance is 27=33≈5.20\sqrt{27} = 3\sqrt{3} \approx 5.20 m (3 s.f.). (Drone AA is at (3,3,3)(3, 3, 3) and drone BB at (6,6,6)(6, 6, 6).)

Check with the quadratic: d2=(6−t)2+t2+9=2t2−12t+45d^2 = (6 - t)^2 + t^2 + 9 = 2t^2 - 12t + 45, whose vertex is at t=124=3t = \dfrac{12}{4} = 3. ✓

9. (Challenge, AI HL) A seat on a fairground ride moves in a horizontal circle. Its position, in metres, after tt seconds is

r⃗(t)=(5cos⁡(0.4t)5sin⁡(0.4t))\vec{r}(t) = \begin{pmatrix} 5\cos(0.4t) \\ 5\sin(0.4t) \end{pmatrix}

with the angle in radians.

  • (a) Find v⃗(t)\vec{v}(t) and show that the speed is constant.
  • (b) Show that a⃗(t)=−0.16 r⃗(t)\vec{a}(t) = -0.16\,\vec{r}(t), and explain what this says about the direction of the acceleration.
  • (c) How long does one revolution take?
Solution

(a) Differentiate each component (chain rule):

v⃗(t)=(−2sin⁡(0.4t)2cos⁡(0.4t))\vec{v}(t) = \begin{pmatrix} -2\sin(0.4t) \\ 2\cos(0.4t) \end{pmatrix}∣v⃗∣=4sin⁡2(0.4t)+4cos⁡2(0.4t)=4=2 m s−1\lvert\vec{v}\rvert = \sqrt{4\sin^2(0.4t) + 4\cos^2(0.4t)} = \sqrt{4} = 2 \text{ m s}^{-1}

for every tt, so the speed is constant.

(b) Differentiate again:

a⃗(t)=(−0.8cos⁡(0.4t)−0.8sin⁡(0.4t))=−0.16(5cos⁡(0.4t)5sin⁡(0.4t))=−0.16 r⃗(t)\vec{a}(t) = \begin{pmatrix} -0.8\cos(0.4t) \\ -0.8\sin(0.4t) \end{pmatrix} = -0.16\begin{pmatrix} 5\cos(0.4t) \\ 5\sin(0.4t) \end{pmatrix} = -0.16\,\vec{r}(t)

The acceleration is a negative multiple of the position vector, so it always points from the seat back towards the centre of the circle. Its magnitude is 0.16×5=0.80.16 \times 5 = 0.8 m s⁻².

(c) One revolution is when 0.4t0.4t increases by 2π2\pi: t=2π0.4=5π≈15.7t = \dfrac{2\pi}{0.4} = 5\pi \approx 15.7 s. (Check: the circumference is 10π10\pi m and the speed is 22 m s⁻¹, giving 5π5\pi s. ✓)