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Principles of Mathematics (Grade 10)

31 of 31 topics written so far. Greyed-out topics are coming soon.

Unit 1: Linear Systems

  1. 1Equations of Lines

    The slope formula, zero and undefined slopes, finding a line's equation from a graph, a table, a point and slope, or two points, and switching between y = mx + b, Ax + By + C = 0 and Ax + By = D.

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  2. 2Parallel and Perpendicular Lines

    Parallel lines have equal slopes and perpendicular lines have negative reciprocal slopes. Testing pairs of lines and finding equations of parallel and perpendicular lines through a point.

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  3. 3Solving Linear Systems by Graphing

    What a solution of a linear system is, solving by graphing, the three possible outcomes (one, none, or infinitely many solutions), predicting them from slopes and intercepts, and the limits of graphing.

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  4. 4Solving Linear Systems by Substitution

    Solving a system of two linear equations exactly by isolating one variable and substituting it into the other equation, including systems with fractions and decimals.

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  5. 5Solving Linear Systems by Elimination

    Adding or subtracting equations to eliminate a variable, multiplying one or both equations first, and recognizing systems with no solution or infinitely many solutions.

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  6. 6Applications of Linear Systems

    Setting up and solving linear systems from word problems — break-even, investments with simple interest, mixtures, and rates with a current or wind — and checking that answers make sense.

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Unit 2: Analytic Geometry

  1. 1Midpoint of a Line Segment

    Developing the midpoint formula by averaging coordinates, finding midpoints and missing endpoints, and finding the equation of a median of a triangle.

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  2. 2Length of a Line Segment

    Developing the length (distance) formula from the Pythagorean theorem, finding lengths and perimeters on a grid, and classifying triangles by their side lengths.

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  3. 3Circles Centred at the Origin

    Developing the equation x² + y² = r² from the length formula, finding the radius, writing and sketching the equation, testing points, and working with diameters and chords.

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  4. 4Right Bisectors and Distance to a Line

    Finding the equation of the right bisector of a segment, the shortest distance from a point to a line, and the circumcentre of a triangle.

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  5. 5Verifying Geometric Properties

    Using slope, length and midpoint to classify triangles and quadrilaterals and to verify properties such as the midsegment of a triangle and the diagonals of a rectangle.

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Unit 3: Quadratic Expressions

  1. 1Exponent Laws

    The product, quotient and power laws, what zero and negative exponents mean, and how the graph of y = 2^x compares with y = x².

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  2. 2Adding, Subtracting, and Multiplying Polynomials

    Combining like terms, subtracting carefully, and expanding products of polynomials — including the special products.

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  3. 3Common Factoring

    Taking out the greatest common factor, factoring out a common binomial, and factoring four-term expressions by grouping.

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  4. 4Factoring Trinomials (x² + bx + c)

    Factoring trinomials like x² + 7x + 12 by finding two numbers with the right product and sum, including all the sign cases and common factors.

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  5. 5Factoring Complex Trinomials (ax² + bx + c)

    Factoring trinomials like 6x² − x − 12, where the coefficient of x² isn't 1, by decomposition and by inspection.

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  6. 6Factoring Special Cases

    Difference of squares and perfect-square trinomials, expressions that take two steps to factor, and a strategy for choosing the right method.

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Unit 4: Quadratic Relations

  1. 1Introduction to Quadratic Relations

    Recognizing quadratic relations from equations and tables (constant second differences), the key features of a parabola, and drawing a curve of best fit for data.

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  2. 2Vertex Form and Transformations

    Graphing y = a(x − h)² + k as a transformation of y = x², sketching by hand with the step pattern, and finding the equation of a parabola from its graph.

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  3. 3Factored Form of a Quadratic

    Using y = a(x − r)(x − s) to find zeros, the axis of symmetry and the vertex, sketching from factored form, and finding an equation from its zeros.

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  4. 4Completing the Square

    Rewriting a quadratic from standard form into vertex form, so you can read off its vertex and maximum or minimum.

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  5. 5Solving Quadratic Equations by Factoring

    Solving ax² + bx + c = 0 by rearranging, factoring, and using the zero product property, including double roots, checking roots, and connecting roots to x-intercepts.

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  6. 6The Quadratic Formula

    Where the quadratic formula comes from, solving any quadratic equation with it (exact and decimal answers), choosing a solving method, and what a negative b² − 4ac means.

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  7. 7Zeros of Quadratics and the Discriminant

    Finding the zeros of a quadratic function by factoring or the quadratic formula, and using the discriminant to count them.

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  8. 8Maximum and Minimum of a Quadratic

    Finding the vertex of a quadratic by completing the square or averaging the zeros, and solving real-world optimization problems.

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  9. 9Solving Problems with Quadratic Models

    Using quadratic equations and graphs to answer real questions about projectiles, areas and numbers, and interpreting the answers in context.

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Unit 5: Trigonometry

  1. 1Similar Triangles

    Same shape, different size — matching angles, proportional sides, scale factors, and using similar triangles to measure things you can't reach.

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  2. 2The Primary Trigonometric Ratios

    Sine, cosine and tangent in right triangles — naming the sides, SOH CAH TOA, and finding missing sides and angles.

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  3. 3Right Triangle Problems

    Angles of elevation and depression, clinometers, ladders, ramps, navigation, and problems with two right triangles.

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  4. 4The Sine Law

    Solving any triangle when you know two angles and a side, using a/sin A = b/sin B = c/sin C.

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  5. 5The Cosine Law

    Solving triangles from two sides and the angle between them, or from three sides, using c² = a² + b² − 2ab cos C.

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